Tournament Generator

Tournament extends HierarchyBase
in package
implements WithSkipSetters, WithTeams, WithRounds, WithCategories, WithGroups, WithGames Uses WithTeams, WithCategories, WithRounds, WithGroups, WithSkipSetters, WithGames

Tournament class

Tournament is a main class. It is a container for every other object related to one tournament (categories -> rounds -> groups -> games -> teams).

Tags
author

Tomáš Vojík vojik@wboy.cz

since
0.1

Interfaces, Classes and Traits

WithSkipSetters
Interface that allows for setting skipping of not-playable games
WithTeams
Functions for objects that contain teams
WithRounds
Interface for objects that contain rounds
WithCategories
Interface for objects that contain categories
WithGroups
Interface for objects that contain groups
WithGames
Interface for objects that contain games

Table of Contents

$container  : HierarchyContainer
$expectedCategoryWait  : int
$games  : GameContainer
$id  : string|int
$name  : string
$teams  : TeamContainer
$allowSkip  : bool
$expectedGameWait  : int
$expectedPlay  : int
$expectedRoundWait  : int
__construct()  : mixed
__toString()  : string
addCategory()  : $this
Add one or more category to object
addGameContainer()  : WithGames
Add a child container for games
addRound()  : $this
Adds round to the category
addTeam()  : WithTeams
Add one or more teams into the object.
addTeamContainer()  : WithTeams
Add a child container for games
allowSkip()  : $this
Allows round skipping
category()  : Category
Creates a new category and adds it to the object
disallowSkip()  : $this
Disallow round skipping
export()  : ExporterInterface
Prepares a general hierarchy exporter for this hierarchy class
filterTeams()  : array<string|int, mixed>
Filter teams using the specified filters
genGamesSimulate()  : array<string|int, Game>|int
Simulate all games as they would be played in reality - with dummy teams
genGamesSimulateReal()  : int|array<string|int, Game>
Simulate all games as they would be played in reality - with real teams
getCategories()  : array<string|int, Category>
Get all categories
getCategoryWait()  : int
Get the wait time between categories
getContainer()  : HierarchyContainer
Get the hierarchy container
getGameContainer()  : GameContainer
Get the container for games
getGames()  : array<string|int, Game>
Get all tournament games
getGameWait()  : int
Get wait time between games
getGroups()  : array<string|int, Group>
Get all groups in this object
getId()  : string|int
Gets the unique identifier of the object
getName()  : string
Gets the name of the object
getPlay()  : int
Get play time for one game
getRounds()  : array<string|int, Round>
Get all rounds in this category
getRoundWait()  : int
Get wait time between rounds
getSkip()  : bool
Getter for round skipping
getTeamContainer()  : TeamContainer
Get the container for games
getTeams()  : array<string|int, Team>
Get all teams in the object
getTournamentTime()  : int
Get the whole tournament time
insertIntoContainer()  : $this
Insert into hierarchical container
queryCategories()  : ContainerQuery
Get categories container query
queryGroups()  : ContainerQuery
Get groups container query
queryRounds()  : ContainerQuery
Get rounds container query
round()  : Round
Creates a new round and adds it to the category
setCategoryWait()  : $this
Set the wait time between categories
setGameAutoincrementId()  : WithGames
Sets a new autoincrement value (start) for the generated games
setGameWait()  : $this
Set wait time between games
setId()  : self
Sets the unique identifier of the object
setName()  : self
Sets the name of the object
setPlay()  : $this
Set play time for one game
setResults()  : Game|null
Set the game's results
setRoundWait()  : $this
Set wait time between rounds
setSkip()  : $this
Set round skipping
sortTeams()  : array<string|int, Team>
Sort the teams by their score/points
splitTeams()  : $this
Split teams into its Groups
team()  : Team
Create a new team and add it into the object

Properties

$expectedCategoryWait

protected int $expectedCategoryWait = 0

$id

protected string|int $id

$name

protected string $name = ''

$expectedGameWait

private int $expectedGameWait = 0

$expectedRoundWait

private int $expectedRoundWait = 0

Methods

__construct()

public __construct([string $name = '' ]) : mixed
Parameters
$name : string = ''
Return values
mixed

__toString()

public __toString() : string
Return values
string

Name of the object

addCategory()

Add one or more category to object

public addCategory(Category ...$categories) : $this
Parameters
$categories : Category

Category objects

Return values
$this

addRound()

Adds round to the category

public addRound(Round ...$rounds) : $this
Parameters
$rounds : Round

One or more round objects

Return values
$this

allowSkip()

Allows round skipping

public allowSkip() : $this
Return values
$this

category()

Creates a new category and adds it to the object

public category([string $name = '' ][, string|int|null $id = null ]) : Category
Parameters
$name : string = ''

New category name

$id : string|int|null = null

Id of the new category - if omitted -> it is generated automatically as unique string

Return values
Category

New category

disallowSkip()

Disallow round skipping

public disallowSkip() : $this
Return values
$this

filterTeams()

Filter teams using the specified filters

public filterTeams(array<string|int, mixed> &$teams, array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>> $filters) : array<string|int, mixed>
Parameters
$teams : array<string|int, mixed>

Teams to filter through

$filters : array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>>

Filters to use

Tags
throws
Exception
Return values
array<string|int, mixed>

genGamesSimulate()

Simulate all games as they would be played in reality - with dummy teams

public genGamesSimulate([bool $returnTime = false ]) : array<string|int, Game>|int
Parameters
$returnTime : bool = false

If true - return the expected play time

Tags
throws
Exception
Return values
array<string|int, Game>|int

Generated games, or expected play time

genGamesSimulateReal()

Simulate all games as they would be played in reality - with real teams

public genGamesSimulateReal([bool $returnTime = false ]) : int|array<string|int, Game>
Parameters
$returnTime : bool = false

If true - return the expected play time

Tags
throws
Exception
Return values
int|array<string|int, Game>

Generated games, or expected play time

getCategoryWait()

Get the wait time between categories

public getCategoryWait() : int
Return values
int

getGames()

Get all tournament games

public getGames() : array<string|int, Game>
Return values
array<string|int, Game>

getGameWait()

Get wait time between games

public getGameWait() : int
Return values
int

getGroups()

Get all groups in this object

public getGroups() : array<string|int, Group>
Return values
array<string|int, Group>

getId()

Gets the unique identifier of the object

public getId() : string|int
Return values
string|int

Unique identifier of the object

getName()

Gets the name of the object

public getName() : string
Return values
string

Name of the object

getPlay()

Get play time for one game

public getPlay() : int
Return values
int

getRounds()

Get all rounds in this category

public getRounds() : array<string|int, Round>
Return values
array<string|int, Round>

getRoundWait()

Get wait time between rounds

public getRoundWait() : int
Return values
int

getSkip()

Getter for round skipping

public getSkip() : bool
Return values
bool

getTeams()

Get all teams in the object

public getTeams([bool $ordered = false ][, string|null $ordering = Constants::POINTS ][, array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>> $filters = [] ]) : array<string|int, Team>
Parameters
$ordered : bool = false

If true - order the teams by their score/points

$ordering : string|null = Constants::POINTS

What to order the teams by - Constants::POINTS, Constants::SCORE

$filters : array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>> = []

Filters to filter the returned teams (ex. if you only want to get the first 3 teams)

Tags
throws
Exception
Return values
array<string|int, Team>

getTournamentTime()

Get the whole tournament time

public getTournamentTime() : int
Return values
int

insertIntoContainer()

Insert into hierarchical container

public insertIntoContainer(Base $object) : $this
Parameters
$object : Base
Tags
post

Object is added to hierarchy

post

If the object has teams -> add other team container to hierarchy

post

If the object has games -> add other game container to hierarchy

throws
Exception
Return values
$this

round()

Creates a new round and adds it to the category

public round([string $name = '' ][, string|int|null $id = null ]) : Round
Parameters
$name : string = ''

Round name

$id : string|int|null = null

Round id - if omitted -> it is generated automatically as unique string

Return values
Round

The newly created round

setCategoryWait()

Set the wait time between categories

public setCategoryWait(int $wait) : $this
Parameters
$wait : int
Return values
$this

setGameAutoincrementId()

Sets a new autoincrement value (start) for the generated games

public setGameAutoincrementId(int $id) : WithGames
Parameters
$id : int

Id - probably from the database

Tags
warning

Do this on the top-level hierarchy element (Tournament class) or else, it might be reset later

post

Propagates the value to all child hierarchy objects

see
GameContainer::setAutoIncrement()
since
0.5
Return values
WithGames

setGameWait()

Set wait time between games

public setGameWait(int $wait) : $this
Parameters
$wait : int
Return values
$this

setId()

Sets the unique identifier of the object

public setId(string|int $id) : self
Parameters
$id : string|int

Unique identifier of the object

Tags
throws
InvalidArgumentException

if the provided argument is not of type 'string' or 'int'

Return values
self

setName()

Sets the name of the object

public setName(string $name) : self
Parameters
$name : string

Name of the object

Return values
self

setPlay()

Set play time for one game

public setPlay(int $play) : $this
Parameters
$play : int
Return values
$this

setResults()

Set the game's results

public setResults(array<string|int, int> $results) : Game|null

Results is an array of [teamId => teamScore] key-value pairs. This method will look for a game with given teams and try to set the first not played.

Parameters
$results : array<string|int, int>

array of [teamId => teamScore] key-value pairs

Tags
throws
Exception
Return values
Game|null

setRoundWait()

Set wait time between rounds

public setRoundWait(int $wait) : $this
Parameters
$wait : int
Return values
$this

setSkip()

Set round skipping

public setSkip(bool $skip) : $this
Parameters
$skip : bool
Return values
$this

sortTeams()

Sort the teams by their score/points

public sortTeams([string|null $ordering = Constants::POINTS ][, array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>> $filters = [] ]) : array<string|int, Team>
Parameters
$ordering : string|null = Constants::POINTS

What to order the teams by - Constants::POINTS, Constants::SCORE

$filters : array<string|int, TeamFilter>|array<string|int, array<string|int, TeamFilter>> = []

Filters to filter the returned teams (ex. if you only want to get the first 3 teams)

Tags
throws
Exception
Return values
array<string|int, Team>

splitTeams()

Split teams into its Groups

public splitTeams(Round ...$wheres) : $this
Parameters
$wheres : Round
Tags
throws
Exception
noinspection

CallableParameterUseCaseInTypeContextInspection

Return values
$this

team()

Create a new team and add it into the object

public team([string $name = '' ][, string|int|null $id = null ]) : Team
Parameters
$name : string = ''

Name of the new team

$id : string|int|null = null

Id of the new team - if omitted -> it is generated automatically as unique string

Return values
Team

Newly created team

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